Lore and Persuade are there as helper skills. Open Lock, Move Silently, Set Trap, Disable Trap, Search, Spot, Listen, and Hide are all rogue skills that she needs. Next I went to the packages section and decided to configure my own package for her. This will make her relatively good for the skills that I have chosen for her. I chose to give her a strength of 14 (she has to fight), a dexterity of 16 (most of her skills depend on it), constitution and wisdom of 10 (no penalties to saving throws), intelligence of 14 (+2 skill points and bonuses to skills), and a charisma of 12 (Persuade! Good for low levels, but will divert points elsewhere later). It is easy to see that Raiksha will have no spells, but it is harder to decide on what to give her for ability scores. Chaotic Good? Yes, she certainly is!Īfter these basic changes it is time to go into the ability scores, skills, feats and spells. Finally, Raiksha is a champion of the poor, one who does what she must, while ignoring the restraints that society wishes her to bear. All ideal for the character that I wish to create. The glare is one of mystery, the nose is one that looks to be oft broken and the hair is red. Raiksha isn't the prettiest of girls, but neither is she strikingly ugly. As for the portrait, take a look at the one I chose. A halfling would have made another good choice here, except that the lower strength score and skill points would have hurt the template that I wished to create here. She is a human so that she can have an extra feat at first level and for the addition of the extra skill points. The Sneak Attack skill is a nice little bonus to have too. She is a rogue because I wanted a character based on skills, and not spells or pure fighting. Your alignment dictates how you should act in the world and what options will be available to you over the course of your journeys.Īt this point lets stop to talk about Raiksha. This is covered in the manual, so I won't describe them here. The fifth choice before getting into the statistics is your alignment.
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The class that you choose now is your beginning class - that could very easily change over the course of your career. Your portrait is purely aesthetic - try to pick one that matches your race/class combination and that you find appealing. Your race affects your ability scores and will give you a list of abilities. Gender has no effect on your character's abilities, but will affect how other people treat you in the game, be they NPC or PC.
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The first four things that you will have to do is pick your character's gender, race, class and portrait. After this run through I will go through the basics about character creation in the hopes of extending what is said in the manual. This is intended as an example, of what kind of preparation can be done if you are really determined to create a unique character. Let me illustrate to you how the character creation process works, and my rationale for why I chose everything the way I did. My main character at this game is Raiksha Nightblade, a human rogue. With the added addition of customizable adventure modules, there is much offered by the game, so making a good character to start with is a good idea. This particular game takes it a lot further, making it very close to designing a real pen and paper character, without all the hassle of checking everything over manually.
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Like most other Dungeons and Dragons games, you can fully customize your main character. =Neverwinter Nights is a very imaginative game.